On Sun, 13 Aug 2006 02:17:40 +0200
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Roland Scheidegger wrote:
> > Rune Petersen wrote:
> >> Roland Scheidegger wrote:
> >>> Adam K Kirchhoff wrote:
> >>>> Just thought I'd post some updated benchmarks of Doom3.  These
> >>>> were all run with the first timedemo at 640x480, and (for the
> >>>> open source drivers) with ColorTiling turned on in the xorg.conf
> >>>> file.  I'll list all tests with the open source drivers first:
> >>>>
> >>>> x700 + r300 (with arb renderer) - 5.5 FPS (There's not much point
> >>>> in testing it with the r200 or arb2 renderers at the moment.)
> >>> What's the problem with arb2?
> >>
> >> fragment.position input is not implemented yet. fglrx driver parses
> >> it from VP to FP via a texcoord route. I've been hitting my head on
> >> this for some time. Only got as far as only getting a soft lockup
> >> which isn't very useful.
> > That kinda makes sense. On r200 you could already pass vertex data
> > to the fragment registers (but you couldn't use position as input),
> > so the data was interpolated by the texcoord interpolator but
> > texture lookup was disabled (see the ATI_fs spec / r200 dri
> > implementation). At first sight looks like a similar mechanism
> > might be used by r300 I guess, interpolating position or texcoords
> > isn't too different is it?
> > 
> 
> I've had been looking into this, and the vertex shader is supplying
> the position to the fragment shader as a texcoord, the only apparent
> difference in shader setup between a position and a real texcoord, is
> a real texcoord is supplied as input for the vertex shader.
> 
> 
> I would really like to capture the vertex program of
> program/fp/tri-depth and the fglrx driver.
> 
> But I'm betting the vertex shader is capable of writing to a texcoord.
> All I need is a safe way for the vertex shader code to know if the
> fragment shader needs the position.
> 
> Any help with this would be great.

Bug #8056 patch can do this. Take a look at r300_select_vertex_shader().

-- 
Aapo Tahkola

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