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------- Additional Comments From [EMAIL PROTECTED]  2006-09-01 14:04 -------
(In reply to comment #19)
Ok hopefully fixed in cvs (and if not another not yet discovered bug at least
got fixed...). If WoW not only queried but actually also tried to execute a not
specified shader, a lockup probably would have happened since the driver would
not have set up a vertex program but enabled it anyway, so random junk (tnl
data) would have got executed (except after a chip reset where it probably
defaults to program length 0). If you can verify it no longer locks up you can
close this bug. Note however that WoW most likely will still render wrong if
this indeed fixes the lockup, I can't imagine that it would try to use
non-existing shaders on purpose.          
     
     
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