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https://bugs.freedesktop.org/show_bug.cgi?id=8060          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-09-05 17:26 -------
(In reply to comment #49)
> Well, I say that the login screen now renders "slowly", but I suppose I really
> mean that the animations (fog, swirling lights, two small fires) are a lot
> jerkier with the "break" statement than on the Direct3D screen. The OpenGL
> screen itself appears promply enough, however.
Defining vertex.weight as input is probably enough to trigger a tcl fallback in
the r200 driver thus the vert prog would be handled by software (which is slow,
unless you set MESA_EXPERIMENTAL, which might be buggy). Try R200_DEBUG=fall
(preferably together with tcl_mode=1 to avoid reporting the vtxfmt fallbacks
too, the vtxfmt code won't do anything useful with optimized apps anyway) to see
if that't the case.          
     
     
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