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https://bugs.freedesktop.org/show_bug.cgi?id=8027          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-09-06 14:58 -------
Created an attachment (id=6852)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=6852&action=view)
Warcraft login screen; OpenGL mode ignoring vertex weight attribute

Apparently, Warcraft runs ARB vertex programs that use the vertex weight
attribute. However, Mesa does not support GL_ARB_vertex_weight, which means
that it cannot (legally) run these vertex programs.

Mesa has now been changed to ignore the vertex weight attribute, allowing the
vertex programs to compile. (Apparently, Warcraft doesn't actually use the
vertex weight, so compiling is enough.) This attachment shows Warcraft's login
screen now running correctly under OpenGL.

Unfortunately, Mesa does not yet support generic vertex attributes, which means
that Warcraft has to run the vertex programs in software at the moment. This is
why the animations on the login screen do not run smoothly.          
     
     
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