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https://bugs.freedesktop.org/show_bug.cgi?id=8273          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-09-14 08:39 -------
I forgot to mention that I patched mesa to disable some software fallbacks for
smooth shading.

There's a comment in r300_render.c that says that the hardware doesn't appear to
support smooth line shading. However, I have seen it work, so I believe that to
be incorrect, at least for my hardware.

Here's the mesa patch, from phoronix's gentoo overlay:

--- Mesa.orig/src/mesa/drivers/dri/r300/r300_render.c
+++ Mesa/src/mesa/drivers/dri/r300/r300_render.c
@@ -397,18 +397,18 @@ int r300Fallback(GLcontext *ctx)
 #endif
 
        if(!r300->disable_lowimpact_fallback){
-               FALLBACK_IF(ctx->Polygon.OffsetPoint); // 
GL_POLYGON_OFFSET_POINT
-               FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE
+               //FALLBACK_IF(ctx->Polygon.OffsetPoint); // 
GL_POLYGON_OFFSET_POINT
+               //FALLBACK_IF(ctx->Polygon.OffsetLine); // 
GL_POLYGON_OFFSET_LINE
                //FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
 
                //FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH 
disabling to get
blender going
                FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
                FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
 
-               FALLBACK_IF(ctx->Line.StippleFlag);
+               //FALLBACK_IF(ctx->Line.StippleFlag);
 
                /* HW doesnt appear to directly support these */
-               FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
+               //FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
                FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH
        }
          
     
     
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