On 2/14/07, Rune Petersen <[EMAIL PROTECTED]> wrote:
> Roland Scheidegger wrote:
> > Roland Scheidegger wrote:
> >>>> Rune Petersen
> >>>>
> >>> Ok commited.
> >> I didn't look too closely at this but I've a couple of comments.
> >> - COS looks too complicated & broken. If you'd want to get 2 with a
> >> LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
> >> instructions before performing the sine, for something you can easily do
> >> in two, using another constant (just 1 add + 1 cmp needed, if you use
> >> the right constants for the add). Maybe it's not that bad though, I
> >> don't know how many rgb and a slots it will actually consume, but still,
> >> are constant slots that rare?
> >> Second, you'd really need to do range reduction of the input, otherwise
> >> results will be very wrong for inputs outside [-pi, pi]. This would be
> >> true for taylor approximation too, of course, unless you do an infinite
> >> series :-). You wouldn't need to do that for SCS.
> >
> > Oh, and forgot to mention, you probably really want to use the higher
> > precision variant by default. 12% max relative error (and even absolute
> > it's still 6%) will likely be visible in some cases depending what the
> > shader is doing. Even the enhanced version seems to miss opengl
> > conformance (accurate to "about 1 part in 10^5") by roughly a factor of
> > 10, which stretches the meaning of "about" a bit probably already.
> > You could also rely on the precision hint for fragment programs to
> > switch to the faster version instead of a dri conf option (note though
> > the spec explicitly states implementations are discouraged even in this
> > case to perform optimizations which could have significant impact on the
> > output).
> >
> This patch:
>  - Fixes COS.
>  - Does range reductions for SIN & COS.
>  - Adds SCS.
>  - removes the optimized version of SIN & COS.
>  - tweaked weight (should help on precision).
>  - fixed a copy paste typo in emit_arith().
>
> Roland would you mind testing if the tweaked weight helped?
>
> And Jerome would you mind committing this?
>
>
> Rune Petersen
>

Pushed, git isn't so frightening trust me :)

best,
Jerome Glisse

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