http://bugs.freedesktop.org/show_bug.cgi?id=10024
------- Comment #23 from [EMAIL PROTECTED] 2007-02-23 12:03 ------- It looks pretty straight forward. in stead of doing the calculations in the vertex shader, pass the value straight to the fragment shader and calculate there. It will take some time, there isn't a framework for changes to the fragment program as there is for the vertex program. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel