http://bugs.freedesktop.org/show_bug.cgi?id=10024





------- Comment #23 from [EMAIL PROTECTED]  2007-02-23 12:03 -------
It looks pretty straight forward.

in stead of doing the calculations in the vertex shader, pass the value
straight to the fragment shader and calculate there.

It will take some time, there isn't a framework for changes to the fragment
program as there is for the vertex program.


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