http://bugs.freedesktop.org/show_bug.cgi?id=10024





------- Comment #90 from [EMAIL PROTECTED]  2007-03-24 09:33 PST -------
The test appear to show 2 different issues:

In basic & tex2d unscaled: 
     all deltas with the exception of 0.001471 can be constructed as n *
0.000980??
     E.g. 0.003922 = 4 * 0.000980?? and 0.007843 = 8 * 0.000980??
     We need to track down where this deviation comes from.

In tex2d scaled & texrect:
     (will most likely also suffer from the )
     the fragment shader is broken when it comes to using TEX instructions
(Oliver you just work around the problem the tests most likely doesn't)
     When I feel better I see about fixing it.


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