http://bugs.freedesktop.org/show_bug.cgi?id=9379





------- Comment #9 from [EMAIL PROTECTED]  2007-03-27 18:22 PST -------
> does mesa commit 25f21b5331d27225b1f6b7aaf2c9bf3f32764d91 (see bug 7994) help?

 Unfortunately no, it doesn't.

armagetron still crashes.  In System Settings->Display Settings->Detail
Settings, if I set "object textures" to "off", it runs fine when I start a
game.  In game, if I hit escape and change the "object textures" setting, the
program crashes right away with stderr of:
Error: Rage 128 timed out... exiting

kernel log:
[drm:r128_cce_idle] *ERROR* r128_cce_idle called without lock held, held  0
owner ffff810052cc0680 ffff810052cc0680

 Another problem that's still present (and was mentioned in this bug re:
kpovmodeler) is the lockup of the whole server until the client program is
killed.  This is https://bugs.freedesktop.org/show_bug.cgi?id=3493.  If you
have access to any r128 hardware, progs/demos/engine is the best test case for
it.  It locks up, with 100% repeatability, before it can even draw its window
the first time (the  previous contents of that screen area are still visible
inside the window frame).  And killall engine restores everything to normal. 
The behaviour of the "engine" lockup is completely unchanged by that commit. 
It still says:
[drm:drm_lock_take] *ERROR* 3 holds heavyweight lock


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