http://bugs.freedesktop.org/show_bug.cgi?id=10561





------- Comment #16 from [EMAIL PROTECTED]  2007-04-09 06:08 PST -------
(In reply to comment #15)
> As you can see, two threads are fiddling with GL at the same time.

Actually, I only see one thread dealing with the DRM file descriptor. Am I
missing something?

A couple of random ideas to try and find out more about what's going on:

* Try returning 0 instead of -EAGAIN or even immediately in
radeon_cp_dispatch_texture(). This will cause textures to be corrupted, but
does it avoid the hang?
* Try adding debugging output in the DRM and/or Mesa code to see how it's (not)
advancing on the texture upload.


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