http://bugs.freedesktop.org/show_bug.cgi?id=10561
------- Comment #16 from [EMAIL PROTECTED] 2007-04-09 06:08 PST ------- (In reply to comment #15) > As you can see, two threads are fiddling with GL at the same time. Actually, I only see one thread dealing with the DRM file descriptor. Am I missing something? A couple of random ideas to try and find out more about what's going on: * Try returning 0 instead of -EAGAIN or even immediately in radeon_cp_dispatch_texture(). This will cause textures to be corrupted, but does it avoid the hang? * Try adding debugging output in the DRM and/or Mesa code to see how it's (not) advancing on the texture upload. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel