On Wednesday 20 June 2007 18:07:52 Brian Paul wrote:
> Adam K Kirchhoff wrote:
> > On Wednesday 20 June 2007 13:02:47 Brian Paul wrote:
> >> Eric Anholt wrote:
> >>> On Tue, 2007-06-19 at 12:20 -0400, Adam K Kirchhoff wrote:
> >>>> On Sat, 2007-06-16 at 09:44 -0700, [EMAIL PROTECTED]
> >>>>
> >>>> wrote:
> >>>>> http://bugs.freedesktop.org/show_bug.cgi?id=11283
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> ------- Comment #4 from [EMAIL PROTECTED]  2007-06-16 09:44 PST
> >>>>> -------
> >>>>>
> >>>>> Finished with git-bisect:
> >>>>>
> >>>>> 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe is first bad commit
> >>>>> commit 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe
> >>>>> Author: Brian <[EMAIL PROTECTED]>
> >>>>> Date:   Sun May 20 12:27:39 2007 -0600
> >>>>>
> >>>>>     Overhaul/simplify SWvertex and SWspan attribute handling.
> >>>>>
> >>>>>     Instead of separate fog/specular/texcoord/varying code, just
> >>>>> treat all of them as generic attributes.  Simplifies the
> >>>>> point/line/triangle functions.
> >>>>>
> >>>>> :040000 040000 9f70804d38a62512f185453df294c7e1df8e44e0
> >>>>>
> >>>>> 3ef1f5e6a5ae338ef5ccce99bc62cfbaf7f8987c M      src
> >>>>
> >>>> Brian,
> >>>>
> >>>> Can you shed some light onto what this commit did to blender? :-)
> >>>
> >>> I was just looking into this commit.  It broke the software drawpixels
> >>> path with the drawpix demo, at least.
> >>
> >> Yeah, try my latest commits and see what happens with Blender (and
> >> drawpix).
> >>
> >> -Brian
> >
> > Sorry, but blender is still broken :-(
>
> Does anyone know how blender draws its menus (glDrawPixels, glBitmap,
> textured polygons, etc)?
>
> -Brian

171dcdfa27dda30916a7f9bfed89577feee5d350 fixes the menus in blender.

ed5ed6fe2f64f45eb3a43f9c57037d9e9b7fa5ea fixed another bug that I saw with 
blender (which I assumed was the same bug that messed up the menus) where the 
lines in blender were screwed up :-)

Adam

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