http://bugs.freedesktop.org/show_bug.cgi?id=11656


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
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                 CC|                            |[EMAIL PROTECTED]




------- Comment #2 from [EMAIL PROTECTED]  2007-07-19 14:32 PST -------
The geometries are different because the vertex is shifted by a sub-pixel
length. As long as sub-pixel rendering is not used:

             XXX
offset 0.0:  XXX    Vertex centre is on a pixel:
             XXX    2n+1 pixels must be used to keep symmetry

              XX
offset 0.5:  XXXX   Vertex centre is between two pixels:
              XX    2n pixels must be used to keep symmetry

              XXX
offset 1.0:   XXX   (Vertex centre is again on a pixel)
              XXX

BTW, using fglrx (ATI X1300) I get a red dot, using ati (ATI X700) I get a dark
yellow dot...


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