http://bugs.freedesktop.org/show_bug.cgi?id=11656
[EMAIL PROTECTED] changed:
What |Removed |Added
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CC| |[EMAIL PROTECTED]
------- Comment #2 from [EMAIL PROTECTED] 2007-07-19 14:32 PST -------
The geometries are different because the vertex is shifted by a sub-pixel
length. As long as sub-pixel rendering is not used:
XXX
offset 0.0: XXX Vertex centre is on a pixel:
XXX 2n+1 pixels must be used to keep symmetry
XX
offset 0.5: XXXX Vertex centre is between two pixels:
XX 2n pixels must be used to keep symmetry
XXX
offset 1.0: XXX (Vertex centre is again on a pixel)
XXX
BTW, using fglrx (ATI X1300) I get a red dot, using ati (ATI X700) I get a dark
yellow dot...
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