http://bugs.freedesktop.org/show_bug.cgi?id=9962
------- Comment #5 from [EMAIL PROTECTED] 2007-08-03 08:04 PST ------- Created an attachment (id=10980) --> (http://bugs.freedesktop.org/attachment.cgi?id=10980&action=view) fix two vbo_split related errors This patch fix two vbo_split related errors. 1. assume all arrays need to be normalized is incorrect. Some client arrays(such as vertex array) can not be normalized. 2. GL_TRIANGLE_STRIP is a special case when spliting for example: the vertices are v0, v1, v2, v3, v4, v5, v6 ... so triangles should be(v0, v1, v2) (v2, v1, v3) (v2, v3, v4), (v4, v3, v5)... if the vertices was splited between v4 and v5, part 2 would be (v3, v4), v5, v6... so the first triangle of part 2 is (v3, v4, v5), note the clock order differ from (v4, v3, v5). It is severe if GL_CULL_FACE is enabled. This patch ensure part1 and part2 have the same clock order. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel