On 9/19/07, chaohong guo <[EMAIL PROTECTED]> wrote:
> Hi, guys,
>
> Did someone try secondlife on radeon cards ?
>
> I am porting dri radeon driver to solaris. In order to
> enable secondlife to run on Solaris x86. I have to make a
> small change in the routine radeon_cp_dispatch_texture() of
> radeon kernel driver.
>
> At the beginning of starting, secondlife needs to load a
> 1024*1024 RGBA texture, which uses up all texture buffers
> so that radeon_cp_dispatch_texture()/ ioctl DRM_RADEON_TEXTURE
> always returns EAGAIN.
>
> It seems that we should add a COMMIT_RING() at the end
> of the following code so as to GPU kick some buffers back
> to us, see:
>
> static int radeon_cp_dispatch_texture( ...)
> {
>
> ....
> BEGIN_RING(9);
> OUT_RING(CP_PACKET3(RADEON_CNTL_BITBLT_MULTI, 5));
> OUT_RING(RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
> RADEON_GMC_DST_PITCH_OFFSET_CNTL |
> RADEON_GMC_BRUSH_NONE |
> (format << 8) |
> RADEON_GMC_SRC_DATATYPE_COLOR |
> RADEON_ROP3_S |
> RADEON_DP_SRC_SOURCE_MEMORY |
> RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
> OUT_RING((spitch << 22) | (offset >> 10));
> OUT_RING((texpitch << 22) | (tex->offset >> 10));
> OUT_RING(0);
> OUT_RING((image->x << 16) | image->y);
> OUT_RING((image->width << 16) | height);
> RADEON_WAIT_UNTIL_2D_IDLE();
> ADVANCE_RING();
> COMMIT_RING(); <-----------------------------Added this ????
> }
>
>
>
> How do you think about it ?

You probably want to ask on dri-devel (cc:ed) as that is where most
development takes place.  This probably is a bug although I haven't
really had a chance to look into it much.

Alex

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