On Monday, October 8, 2007 2:14 pm Dave Airlie wrote: > > On Monday, October 8, 2007 10:13 am Keith Whitwell wrote: > >> Neither 42 nor 256 are very good - the number needs to be dynamic. > >> Think about situations where an app has eg. one glyph per texture > >> and is doing font rendering... Or any reasonably complex game > >> might use > >> > >>> 256 textures in a frame. > > > > So maybe the buffer count should be part of the execbuffer request > > object? Or does it have to be a separate settable parameter? > > I would think the kernel needs to limit this in some way... as > otherwise we are trusting a userspace number and allocating memory > according to it... > > So I'll make it dynamic but I'll have to add a kernel limit..
Yeah, definitely need a kernel limit of some kind, settable by the DRM master presumably? Jesse ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel