http://bugs.freedesktop.org/show_bug.cgi?id=11131





------- Comment #10 from [EMAIL PROTECTED]  2007-11-12 07:45 PST -------
(In reply to comment #9)
> The error about exceeding the max number of indirect texture lookups indicates
> that a hardware limit is being hit.  A software fallback probably insn't very
> desirable.  I'll try to look into this someday, but there might not be a good
> solutions...
In this case, it's very likely a driver limitation (since those games typically
honor the indirect limit of 4 which is the same limit the r300 has, and the
minimum d3d ps 2.0 mandates).
The driver counts each new texture fetch using coordinates from a temp reg as a
new indirection. That's not how the spec or the chip works. Something similar
to what the r300 driver does would be needed (note though that texture
instructions really are explicitly different to set up on r300 compared to alu
instructions, they are not on i915, the texture nodes are rather implicit and
internally generated, but it doesn't really matter).


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