http://bugs.freedesktop.org/show_bug.cgi?id=13091
------- Comment #2 from [EMAIL PROTECTED] 2007-11-21 02:55 PST ------- Looking at the structure, it's been overwritten by other data (function pointers are obviously not function pointers -- one is 1.0f, other is 0). Running valgrind, there are a bunch of issues with freeing of shader structures, so I suspected the glsl work at first. However, trying to find a good point to bisect from, I got all the way back to fe20ac2a6b6bb7dee927ee4040debf16e514a858 (sep 25th) with the same basic backtrace from glean. Much earlier than that and I run into compatibility troubles with the libGL changes from the GLX 1.3 work. So, when was the last time that glean worked? I find it hard to believe that you haven't run glean since late september, so I wonder if I'm looking in the wrong place. Also, I was testing on a 965, so I don't think this is a driver-specific issue (the bug report was put in the 915 category, though I don't see the actual chipset noted in the report). Running with software GL, I get a backtrace that looks like the shader backtraces that valgrind was complaining about. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
