http://bugs.freedesktop.org/show_bug.cgi?id=12082


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
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                 CC|                            |[EMAIL PROTECTED]




------- Comment #3 from [EMAIL PROTECTED]  2007-11-24 01:43 PST -------
bt full from mesa 7.0.2 (compiled with optimisation). I'd try with out
optimisation, but the Debian mesa packages don't seem to support
DEB_BUILD_OPTIONS=noopt

(gdb) bt full
#0  intelUploadTexImages (intel=0x8131508, t=0x86fb018, face=0) at
intel_tex.c:763
        firstImage = (const struct gl_texture_image *) 0x0
        __PRETTY_FUNCTION__ = "intelUploadTexImages"
#1  0xb743fe66 in i915UpdateTextureState (intel=0x8131508) at
i915_texstate.c:835
        ctx = <value optimized out>
        i = 0
#2  0xb7464cb0 in intelRunPipeline (ctx=0x8131508) at intel_tris.c:753
No locals.
#3  0xb74f6b61 in _tnl_draw_prims (ctx=0x8131508, arrays=0x8166920,
prim=0x8581d48, nr_prims=6, ib=0x0, min_index=0, max_index=23) at
tnl/t_draw.c:402
        bo = {0x81557e8, 0x0, 0x8131508, 0xb750bc08, 0xbffd6c48, 0xb7435b8c,
0x8131508, 0xb7a838ac, 0x1e01, 0xb7627640, 0x1, 0x18, 0xbffd6c88, 0xb7ca5ff4,
0x8131508, 0x18, 
  0xbffd6c68, 0xb7c42576, 0x80e7a50, 0xb7627640, 0xbffd6c88, 0xb74d11bd,
0x80e7a50, 0x858c088, 0x20, 0xb7627640, 0x8131508, 0xb7627640, 0xbffd6ca8,
0xb74bc572, 0x8131508, 
  0x858c088, 0x20}
        nr_bo = 1
        tnl = (TNLcontext *) 0x8177ac8
#4  0xb74f5905 in vbo_save_playback_vertex_list (ctx=0x8131508, data=0x8833a70)
at vbo/vbo_save_draw.c:220
        node = <value optimized out>
#5  0xb748a9f3 in execute_list (ctx=0x8131508, list=<value optimized out>) at
main/dlist.c:5754
        opcode = OPCODE_EXT_0
        i = <value optimized out>
        n = (Node *) 0x8833a6c
        done = <value optimized out>
#6  0xb748de25 in _mesa_CallList (list=15) at main/dlist.c:6842
        save_compile_flag = 0 '\0'
        ctx = (GLcontext *) 0x2
#7  0x08076134 in draw_ball (ball=0x8445210, cam_pos={x = 0, y = -2.88207197, z
= 0.854846716}, cam_FOV=40, win_width=800, reflect=0) at ball.c:1093
        cnear = 0.600000024
        cfar = 7
        geomfact = 1
        i = 143497768
        detail = 2
        glballlist = {13, 14, 15, 16, 17, 18, -1, -1, -1, -1, -1}
        ballmatr = {0.0330920666, 0.714764893, 0.698581457, 0, 0.954326034,
-0.23025389, 0.190381244, 0, 0.296928942, 0.660374343, -0.689738333, 0, 0, 0,
0, 1}
        maxdetail = 5
        array = {0xb21be008, 0xb215c008, 0xb20fa008, 0xb2098008, 0xb2036008,
0xb1fd4008, 0x0, 0x0, 0x0, 0x0, 0x0}
#8  0x080786ea in draw_balls (balls={nr = 16, gametype = GAME_8BALL, ball =
0x8445210}, cam_pos={x = 0, y = -2.88207197, z = 0.854846716}, cam_FOV=40,
win_width=800, 
    spheretexbind=1, lightpos=0x80c4580, lightnr=2, cuberef_binds=0x870df08) at
ball.c:1834
        texmat = {1, 0, 0, 0, 0, 0.342020154, 0.939692616, 0, 0, -0.939692616,
0.342020154, 0, 0, 0, 0, 1}
        i = 0
        j = -1218283968
        fact = 6.6930231154253156e-316
        v = {x = 0, y = 0, z = 0}
        vn = {x = 3.61535004e-43, y = 0, z = 0}
        stretch_matrix = {1.40129846e-45, 2.35098856e-38, 0, 1.40129846e-45,
7.49521097e-37, -1.98019505, -1.17380441e-05, 4.42609255e-34, 0, -1.98019123,
-1.34981819e-05, 0, 
  3.61535004e-43, -1.98019886, -1.17384006e-05, 4.42609255e-34}
        init = 1
        fresnel_init = 0
#9  0x08055b58 in DisplayFunc () at billard3d.c:3089
        th = -1.2217304763960306
        ph = 0
        light_position = {0, 0, 0.699999988, 1}
        light0_position = {0, 0.699999988, 0.699999988, 1}
        light0_diff = {0.600000024, 0.600000024, 0.600000024, 1}
        light0_amb = {0.349999994, 0.349999994, 0.349999994, 1}
        light1_position = {0, -0.699999988, 0.699999988, 1}
        light1_diff = {0.600000024, 0.600000024, 0.600000024, 1}
        light1_amb = {0.349999994, 0.349999994, 0.349999994, 1}
        cam_pos = {x = 0, y = -2.88207197, z = 0.854846716}
        i = 0
        mv_matr = {m = {-2.41330126e-05, 8.59476654e-34, -1.98027706,
-2.25266267e-05, -2.41330126e-05, 8.59476654e-34, 8.59444328e-34,
8.59492082e-34, -1.98027515, 
    8.59475919e-34, 8.59444328e-34, -1.34981819e-05, -1.98027897,
-1.34981819e-05, 1.68155816e-44, 8.59515959e-34}}
        prj_matr = {m = {-2.39470392e-05, 8.56747303e-34, -1.98026943,
8.59453878e-34, -1.98026752, 8.56746568e-34, 2.52233724e-44, -2.41249581e-05,
-2.41330126e-05, 
    8.59444328e-34, -1.98027325, 8.59518531e-34, -2.41330126e-05,
8.59444328e-34, 8.56747303e-34, -2.41249581e-05}}
        real_dist = 2.49942183
        fps = 41.666666666666664
        rg_eye_dist = 0.0500000007
#10 0x08097a29 in sys_main_loop () at sys_stuff.c:699
No locals.
#11 0x0805d17d in main (argc=1, argv=0xbffd7d34) at billard3d.c:5256
        auxnr = 0
        act_option = -1
        option_index = 42
        confc = 26
        confv = (char **) 0x80d0170


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