http://bugs.freedesktop.org/show_bug.cgi?id=13507





------- Comment #10 from [EMAIL PROTECTED]  2007-12-06 19:28 PST -------
(In reply to comment #9)
> Created an attachment (id=12984)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=12984&action=view) [details]
> patch to avoid calling fb->Delete if NULL
> 
> Can you try the attached patch?
> 
> Also, could you print *fb from in delete_framebuffer_cb() when it crashes?
> 

You'll find that I print'ed (struct gl_framebuffer)data in attachment #12980,
which should be equivalent to fb (the compiler optimized out the fb local
variable, thus the indirect reference).

Insofar as I can't reproduce the problem anymore, the problem is ostensibly
fixed. Nevertheless, should we be worried that the function was being called
with an incompletely filled out gl_framebuffer?

Moreover, the secondary crash is still lurking in the source. Is it possible
that this secondary crash was just caused by the first crash, or could it
represent an actual bug?


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