http://bugs.freedesktop.org/show_bug.cgi?id=16697
Summary: depth texture implement incorrect if texture border is applied Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] CC: dri-devel@lists.sourceforge.net Created an attachment (id=17658) --> (http://bugs.freedesktop.org/attachment.cgi?id=17658) test case when use depth texture and DEPTH_TEXTURE_MODE is GL_ALPHA, if texture border color is used, then the destination depth alpha component is incorrect. In specification of ARB_depth_texture, it is saied that: Texture borders are supported. The texture border value used for depth textures is the first component of TEXTURE_BORDER_COLOR. and „If the texture contains depth components, the R component of the TEXTURE_BORDER_COLOR vector is interpreted as the depth component value." But i915/i965 driver use the A component of the TEXTURE_BORDER_COLOR vector when DEPTH_TEXTURE_MODE is GL_ALPHA. The bug also exists with mesa_7_0_branch. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel