http://bugs.freedesktop.org/show_bug.cgi?id=16697

           Summary: depth texture implement incorrect if texture border is
                    applied
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i915
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]
                CC: dri-devel@lists.sourceforge.net


Created an attachment (id=17658)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=17658)
test case

when use depth texture and DEPTH_TEXTURE_MODE is GL_ALPHA, if texture border
color is used, then the destination depth alpha component is incorrect.

In specification of ARB_depth_texture, it is saied that:

Texture borders are supported.  The texture border value used for
      depth textures is the first component of TEXTURE_BORDER_COLOR.
and
„If the texture contains depth components,
        the R component of the TEXTURE_BORDER_COLOR vector is
        interpreted as the depth component value."

But i915/i965 driver use the A component of the TEXTURE_BORDER_COLOR vector
when DEPTH_TEXTURE_MODE is GL_ALPHA.

The bug also exists with mesa_7_0_branch.


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