> I'm certainly not a great expert in OpenGL, but accumulation buffers
> can be quite handy. It seems highly unlikely that I'm the only one using
> them. Besides you can find a simple tricks with the accumulation
> buffers in every openGL book.
I think the more common way is to use frame buffer objects for this nowadays. 
They more flexible and closer to how the hardware works. I think accumulation 
buffers are going to be removed in OpenGL 3, but I haven't checked the latest 
spec.



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