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Michel Dänzer wrote:
> On Thu, 2008-09-25 at 01:24 +0200, Dieter Nützel wrote:
>> example:
>>
>> Tunnel V1.5
>> Written by David Bucciarelli ([EMAIL PROTECTED])
>> Mesa 7.3-devel implementation error: 
>> radeon_program_pair.c::allocate_input_registers(): Don't know how to handle 
>> inputs 0x8
>>
>>
>> Please report at bugzilla.freedesktop.org
>> pc=0*************************************
>> Hardware program
>> ----------------
>> NODE 0: alu_offset: 0, tex_offset: 0, alu_end: -1, tex_end: -1, flags: 
>> 00000000
>> *********************************WARN_ONCE*********************************
>> File r300_render.c function r300Fallback line 366
>> Software fallback:!fp->translated
>> ***************************************************************************
>> Mesa 7.3-devel implementation error: 
>> radeon_program_pair.c::allocate_input_registers(): Don't know how to handle 
>> inputs 0x8
> 
> According to git bisect:
> 
> 19d77d6cfa384142cc6ab4d9b3db4b28cefb6f19 is first bad commit
> commit 19d77d6cfa384142cc6ab4d9b3db4b28cefb6f19
> Author: Brian <[EMAIL PROTECTED]>
> Date:   Tue Sep 18 19:29:26 2007 -0600
> 
>     temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
>     (cherry picked from commit 63be96bdc7e9f388a5c49295bd7e150462fd003a)
> 
> 
> The attached patch gets tunnel running here, but it still complains:
> 
> *********************************WARN_ONCE*********************************
> File r300_state.c function r300SetupRSUnit line 1756
> Don't know how to satisfy InputsRead=0x00000008
> ***************************************************************************
> 
> 
> I think FRAG_BIT_FOGC needs to be handled in a couple of other places as
> well, but I'll leave that to Corbin or Nicolai or so. :)

Did you cherry-pick that patch from my radeon-fog-coord branch? :3

Yeah, as you guys may have noticed, fixing fog coords in one place tends
to badly break it in other places. I think the entire fog handling
system for r300 needs to be scrubbed and re-written.

Gallium will be nicer in this regard, since all fog will be
shader-driven, IIRC.

It would be *really* nice if AMD happened to know the magic numbers for
getting the HW fog to behave exactly like OpenGL fog. *wink, wink*

~ C.

- --
~ Corbin Simpson
<[EMAIL PROTECTED]>
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