On Sat, 2008-10-18 at 00:49 -0700, Eric Anholt wrote: > Writing 3D drivers means running 3D games. Running 3D games > unfortunately means running a lot of 32-bit userland as the fun stuff is > binary-only. So I stick to a 32-bit system, becuase past experience > trying to run both on the same system has been misery.
You can run 32bit user-space on a 64bit kernel just fine. Any breakage, if anything, you find will need to get fixed anyway. Also, one would hope Intel is poking these game writers to migrate to 64bit Linux ;-) ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel