http://bugs.freedesktop.org/show_bug.cgi?id=17929
--- Comment #6 from Adam K Kirchhoff <[EMAIL PROTECTED]> 2008-11-19 10:24:44
PST ---
None of the reports seem to have a full backtrace, so here you go. This is
with the game 'rune'
Mesa 7.3-devel implementation error:
radeon_program_pair.c::allocate_input_registers(): Don't know how to handle
inputs 0x8
Please report at bugzilla.freedesktop.org
*********************************WARN_ONCE*********************************
File r300_render.c function r300Fallback line 354
Software fallback:!fp->translated
***************************************************************************
Mesa 7.3-devel implementation error:
radeon_program_pair.c::allocate_input_registers(): Don't know how to handle
inputs 0x8
Please report at bugzilla.freedesktop.org
Program received signal SIGSEGV, Segmentation fault.
0x02cdf172 in radeonWriteDepthSpan_z24_s8 (ctx=0xab57cb8, rb=0xae23b00, n=2,
x=326, y=733, values=0xbfff58e0, mask=0x0)
at ../../../../../src/mesa/drivers/dri/common/depthtmp.h:61
61 WRITE_DEPTH( x1, y, depth[i] );
Missing separate debuginfos, use: debuginfo-install expat-2.0.1-5.i386
libXdamage-1.1.1-4.fc9.i386 libXxf86vm-1.0.2-1.fc10.i386
libdrm-2.4.0-0.21.fc10.i386 libselinux-2.0.73-1.fc10.i386
(gdb) bt
#0 0x02cdf172 in radeonWriteDepthSpan_z24_s8 (ctx=0xab57cb8, rb=0xae23b00,
n=2, x=326, y=733, values=0xbfff58e0, mask=0x0)
at ../../../../../src/mesa/drivers/dri/common/depthtmp.h:61
#1 0x01b4f936 in depth_test_span (ctx=0xab57cb8, span=0xbfffdaa0)
at swrast/s_depth.c:545
#2 0x01b5addb in _swrast_write_rgba_span (ctx=0xab57cb8, span=0xbfffdaa0)
at swrast/s_span.c:1332
#3 0x01b718cd in general_triangle (ctx=0xab57cb8, v0=0x4f08020, v1=0x4f08168,
v2=0x4f082b0) at swrast/s_tritemp.h:862
#4 0x01b4e837 in _swrast_validate_triangle (ctx=0xab57cb8, v0=0x4f08020,
v1=0x4f08168, v2=0x4f082b0) at swrast/s_context.c:337
#5 0x01b4dce4 in _swrast_Triangle (ctx=0xab57cb8, v0=0x4f08020, v1=0x4f08168,
v2=0x4f082b0) at swrast/s_context.c:692
#6 0x01b7c33a in triangle_rgba (ctx=0xab57cb8, e0=0, e1=1, e2=2)
at swrast_setup/ss_tritmp.h:188
#7 0x01b1b057 in _tnl_render_triangles_verts (ctx=0xab57cb8, start=0,
count=111, flags=52) at tnl/t_vb_rendertmp.h:163
#8 0x01b1c281 in run_render (ctx=0xab57cb8, stage=0xab9b3b4)
at tnl/t_vb_render.c:320
#9 0x01b140cd in _tnl_run_pipeline (ctx=0xab57cb8) at tnl/t_pipeline.c:158
#10 0x01b14b18 in _tnl_draw_prims (ctx=0xab57cb8, arrays=0xab898c8,
prim=0xbfffe590, nr_prims=1, ib=0x0, min_index=0, max_index=110)
at tnl/t_draw.c:402
#11 0x01b0c842 in vbo_exec_DrawArrays (mode=4, start=0, count=111)
at vbo/vbo_exec_array.c:267
#12 0x05a88d89 in UOpenGLRenderDevice::EndBuffering () from ./OpenGLDrv.so
#13 0x05a822a4 in UOpenGLRenderDevice::PostDrawGouraud () from ./OpenGLDrv.so
#14 0x0066e876 in URender::DrawActorSprite () from ./Render.so
#15 0x0068ad60 in URender::DrawFrame () from ./Render.so
#16 0x0068c4b8 in URender::DrawWorld () from ./Render.so
#17 0x001f244a in UGameEngine::Draw () from ./Engine.so
#18 0x080d41c8 in ?? ()
#19 0x08f93e48 in ?? ()
#20 0x00000001 in ?? ()
#21 0x00000000 in ?? ()
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