On Monday, January 5, 2009 12:55 pm Tiago Vignatti wrote:
> Right now a thing that is annoying me is how others cursors, sw rendered,
> could be implemented. I want to avoid two differents sets of the same code
> in different contexts. IMHO conceptually all these cursor update things
> must be in-kernel. Painting a cursor image seems to be quite hard as we
> have to save/restore areas under the cursor. I remember that anholt had an
> idea concerning this, but I do not remember details.

I really like the idea of having this in the kernel for latency reasons, but 
yeah we do need to solve the sw case as well as implementing some 
acceleration code.  OTOH it might be reasonable to push the problem of 
multiple, large, and or funky format cursors out to userspace, since those 
are relatively uncommon (64x64 32 bit ARGB ought to be enough for everybody 
right? :).

-- 
Jesse Barnes, Intel Open Source Technology Center

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