With DRI2 and UXA we don't actually tile back, depth or fake front buffers like we should on pre-965 chips, since they require fence regs to be set up in order to render properly.
This patchset re-adds basic support for tiled rendering on pre-965 in some configurations. It's been lightly tested on 915GM and 945GM so far, additional testing is welcome. It seems to make a good difference on most 3D rendering, but doesn't quite bring it back up to DRI1 levels, so more optimization is still needed. It also won't work on machines with the bit 17 XOR randomization applied, since the swizzling in that configuration isn't supported yet. -- Jesse Barnes, Intel Open Source Technology Center ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel