http://bugs.freedesktop.org/show_bug.cgi?id=20038
Summary: [945GM] 32x32 GL_RGBA textures get corrupted after
suspend/resume cycle
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i915
AssignedTo: [email protected]
ReportedBy: [email protected]
CC: [email protected]
It would appear that on my system, small 32x32 GL_RGBA textures used for
borders around window previews get corrupted after a suspend/resume cycle
> /sbin/lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS,
943/940GML Express Integrated Graphics Controller (rev 03)
> uname -a
Linux bibou 2.6.27.8-1-pae #1 SMP 2008-12-08 03:55:28 +0100 i686 i686 i386
GNU/Linux
> glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
[...]
client glx vendor string: SGI
client glx version string: 1.4
[...]
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 945GM 20080716 x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.2
[...]
glu version: 1.3
[...]
> cat /etc/SuSE-release
SUSE Linux Enterprise Desktop 11 (i586)
VERSION = 11
PATCHLEVEL = 0
Reproducible: 100%
1) enable that compiz is running and windows preview plug-in is enabled
2) ensure window previews show up when mouse over window list applet
3) suspend to RAM
4) resume from suspend
5) mouse over the window list applet
6) you will notice the border and shadows are not properly rendered
Tried to follow the instructions here
http://intellinuxgraphics.org/how_to_report_bug.html and will attached the
suggested documents.
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