http://bugs.freedesktop.org/show_bug.cgi?id=20038





--- Comment #11 from David Reveman <[email protected]>  2009-02-11 07:29:19 PST 
---
not specific to 32x32 GL_RGBA textures. can easily be reproduced with mesa's
texobj demo program. it could be specific to indirect rendering only. I
attached the source for this demo prog but with the idle function disabled so
it only redraws when receiving expose events. suspend seems to fail completely
when idle function is enabled and it's constantly redrawing but I guess that's
a different issue.

1) start the attached texobj demo with LIBGL_ALWAYS_INDIRECT=1 ./texobj
2) suspend to RAM 
3) resume from suspend
4) the textures used by texobj demo are now corrupt


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