Also removes the (now unnecessary) waitForVideoSync call. diff --git a/src/display.c b/src/display.c index 23b0ba1..134f69e 100644 --- a/src/display.c +++ b/src/display.c @@ -1608,7 +1608,7 @@ eventLoop (void) timeDiff = 0; makeScreenCurrent (s); - + damageScreen(s); if (s->slowAnimations) { (*s->preparePaintScreen) (s, @@ -1680,7 +1680,7 @@ eventLoop (void) targetScreen = NULL; targetOutput = &s->outputDev[0]; - waitForVideoSync (s); + //waitForVideoSync (s); if (mask & COMP_SCREEN_DAMAGE_ALL_MASK) {
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