http://bugs.freedesktop.org/show_bug.cgi?id=20340
Summary: Fuzzy textures when drawing 1:1 with GL_LINEAR Product: Mesa Version: 7.2 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: otay...@redhat.com Created an attachment (id=23344) --> (http://bugs.freedesktop.org/attachment.cgi?id=23344) Test case With mesa-libGL-7.2-0.15.fc10.i386 and a rv350, drawing a texture with a filter of GL_LINEAR in such a way that the texels should map 1:1 onto screen pixels seems to result in a small offset. I'll attach a test case (compilation instructions at top), and a screenshot of the results. The output should be a black and white checkerboard, but if you blow it up, you'll see gray at the edges. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel