http://bugs.freedesktop.org/show_bug.cgi?id=20340

           Summary: Fuzzy textures when drawing 1:1 with GL_LINEAR
           Product: Mesa
           Version: 7.2
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: otay...@redhat.com


Created an attachment (id=23344)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=23344)
Test case

With mesa-libGL-7.2-0.15.fc10.i386 and a rv350, drawing a texture with a filter
of GL_LINEAR in such a way that the texels should map 1:1 onto screen pixels
seems to result in a small offset.

I'll attach a test case (compilation instructions at top), and a screenshot of
the results. The output should be a black and white checkerboard, but if you
blow it up, you'll see gray at the edges.


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