On Fri, Mar 20, 2009 at 03:00:32PM +0000, Alan Cox wrote: > > > By the same logic, would you support including the proprietary NVIDIA > > > driver while we wait for Nouveau to catch up? > > > > The license of the NVIDIA driver does not allow that to even be a > > possibility. > > I'm not convinced this is any different. If you accept the 3D changes you > step into a dangerous world of estoppel and since it has many > rightsholders also the wonderful world of contributory infringement. It > really really needs lawyers to look into it.
I would hope that Intel's lawyers would have done such a thing before releasing the kernel and xorg code under the licenses that they did :) > Now the other way to do it that might be more productive and simpler > would be to rip all the 3D crap out of that driver and just include the > minimum needed 2D bits for the open source X driver. Makes the code > smaller and cleaner, avoids an legal questions and lets people get on > with real work. Hm, that sounds fine to me. Does that mean that all of these drm patches that I posted are _only_ needed for the 3d portions of the driver? If I rip out the portions of the psb kernel driver that need these changes, do I end up with an working 2d driver as well? Richard and Thomas, any thoughts here? thanks, greg k-h ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel