http://bugs.freedesktop.org/show_bug.cgi?id=20966





--- Comment #3 from Roland Scheidegger <srol...@tungstengraphics.com>  
2009-04-02 11:02:20 PST ---
Confirmed. Looks like nearest filtering gets used instead of bilinear (with
high enough resolution it just doesn't matter much there). git-bisect tells me
it's 42ce7900865f857ff6fa07a3e0d1d910426e3633 ("mesa: refactor glTexParameter
code").
I'll look into it.


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