On Sat, 2009-04-04 at 10:25 -0700, Eric Anholt wrote: > Before, I was figuring it was better to have easy code than memory > optimal code in my infrequently-tested workaround. Since recent notes > about kmalloc limits, I'll switch to using bitmap.h.
Yeah, a single page of bits will cover 32k of pages this way. Not sure bitmap.h is the best plan though; it looks designed to deal with fixed-size bitmaps (there are warnings about using variable lengths in the comments). -- keith.pack...@intel.com
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