On Sat, 2009-04-04 at 10:25 -0700, Eric Anholt wrote:

> Before, I was figuring it was better to have easy code than memory
> optimal code in my infrequently-tested workaround.  Since recent notes
> about kmalloc limits, I'll switch to using bitmap.h.

Yeah, a single page of bits will cover 32k of pages this way. Not sure
bitmap.h is the best plan though; it looks designed to deal with
fixed-size bitmaps (there are warnings about using variable lengths in
the comments).

-- 
keith.pack...@intel.com

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