http://bugs.freedesktop.org/show_bug.cgi?id=21692

           Summary: i945_miptree_layout_cube is not right for i945GM
           Product: Mesa
           Version: unspecified
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i915
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: sgunder...@bigfoot.com


Created an attachment (id=25757)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=25757)
Test case source code

Mesa has separate i915 and i945 texture layout code for cubemaps, differing for
4x4 and lower mip levels. However, on my i945, the i945 code
(i945_miptree_layout_cube()) seems not to be right at all.

I made a small test program (attached) that makes a 64x64 cubemap and renders
all faces at all mip levels. cubemap-i945-code.png is what it looks like in
Mesa 7.4.1 + the patch from bug 21691. cubemap-i915-code.png is what it looks
like if I tell Mesa to simply use i915_miptree_layout_cube() instead, which is
identical to how ATI and nVidia cards render it (and how it's intended).

Without hardware specs it's hard to say, but some has said that the i945 layout
may be relevant (only) for compressed textures. It should probably be
investigated.


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