http://bugs.freedesktop.org/show_bug.cgi?id=13759
Eric Anholt <e...@anholt.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTABUG --- Comment #6 from Eric Anholt <e...@anholt.net> 2009-05-20 18:59:52 PST --- Nothing appears to be wrong with 1D FBOs. The test is being overly picky about the line rasterization -- replace the GL_LINES with a GL_TRIANGLE_FAN covering those pixels, and it's fine. Even with GL_LINES and increasing Y by some epsilon works. And the spec says we're OK: OpenGL 2.1 spec section 3.4: The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in either x or y window coordinates from a corresponding fragment produced by the diamond-exit rule. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel