There's no reason to disable UXA because the initial frame buffer allocation is too large -- UXA deals with fallbacks for oversize pixmaps internally on a case-by-case basis. This allows large frame buffers to have simple fill/blt acceleration while only falling back to software for operations involving the 3D engine.
Signed-off-by: Keith Packard <kei...@keithp.com> --- src/i830_driver.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-) diff --git a/src/i830_driver.c b/src/i830_driver.c index db00af8..067a098 100644 --- a/src/i830_driver.c +++ b/src/i830_driver.c @@ -1691,11 +1691,6 @@ I830PreInit(ScrnInfoPtr pScrn, int flags) } pScrn->currentMode = pScrn->modes; - if (!IS_I965G(pI830) && pScrn->virtualY > 2048) { - xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Cannot support > 2048 vertical lines. disabling acceleration.\n"); - pI830->accel = ACCEL_NONE; - } - /* Set display resolution */ xf86SetDpi(pScrn, 0, 0); -- 1.6.3.3 ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel