There's no reason to disable UXA because the initial frame buffer allocation
is too large -- UXA deals with fallbacks for oversize pixmaps internally on
a case-by-case basis. This allows large frame buffers to have simple
fill/blt acceleration while only falling back to software for operations
involving the 3D engine.

Signed-off-by: Keith Packard <kei...@keithp.com>
---
 src/i830_driver.c |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/src/i830_driver.c b/src/i830_driver.c
index db00af8..067a098 100644
--- a/src/i830_driver.c
+++ b/src/i830_driver.c
@@ -1691,11 +1691,6 @@ I830PreInit(ScrnInfoPtr pScrn, int flags)
    }
    pScrn->currentMode = pScrn->modes;
 
-   if (!IS_I965G(pI830) && pScrn->virtualY > 2048) {
-      xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Cannot support > 2048 vertical 
lines. disabling acceleration.\n");
-      pI830->accel = ACCEL_NONE;
-   }
-
    /* Set display resolution */
    xf86SetDpi(pScrn, 0, 0);
 
-- 
1.6.3.3


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