http://bugs.freedesktop.org/show_bug.cgi?id=24453


Eric Anholt <e...@anholt.net> changed:

           What    |Removed                     |Added
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         AssignedTo|dri-                        |e...@anholt.net
                   |de...@lists.sourceforge.net |




--- Comment #3 from Eric Anholt <e...@anholt.net>  2009-10-11 12:00:53 PST ---
There's some pretty bogus-looking shader handling in openmsx.  Can't quite
figure out how you'd make it to fragment shader compile, though.

What does glxinfo say about your GL version?


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