On Tue, 22 Dec 2009 12:15:35 -0500
Nick Bowler <nbow...@elliptictech.com> wrote:

> Please CC me as I am not subscribed to the list.
> 
> Mesa 7.7 manages to lock up the Intel KMS driver for me in some
> circumstances.  After running the test case (attached), the display
> locks up and my kernel logs are spammed with
> 
>   [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU
> hung render error detected, EIR: 0x00000000
>   [drm:i915_do_wait_request] *ERROR* i915_do_wait_request returns -5
> (awaiting 5628 at 5621) [drm:i915_hangcheck_elapsed] *ERROR*
> Hangcheck timer elapsed... GPU hung render error detected, EIR:
> 0x00000000 [drm:i915_do_wait_request] *ERROR* i915_do_wait_request
> returns -5 (awaiting 5633 at 5621) [drm:i915_hangcheck_elapsed]
> *ERROR* Hangcheck timer elapsed... GPU hung render error detected,
> EIR: 0x00000000 ...
> 
> until I reset the box (other tasks continue to run on the machine).
> At least all kernel versions 2.6.32 through to latest Linus git at
> the time of posting are affected, but mesa 7.5.2 does not trigger the
> lockup. Another interesting bit that appears in my kernel log is
> 
>   mtrr: type mismatch for d0000000,10000000 old: write-back new:
> write-combining [drm] MTRR allocation failed.  Graphics performance
> may suffer.
> 
> The Xorg log reports my graphics card as Intel(R) G45/G43. The lockup
> occurs when I try to run the following fragment shader:
> 
>   uniform bool useSecondary;
>   uniform sampler2D tex0, tex1; /* Assigned values 0 and 1,
> respectively. */ void main(void)
>   {
>       vec4 primary   = texture2D(tex0, gl_TexCoord[0].st);
>       vec4 secondary = texture2D(tex1, gl_TexCoord[0].st);
>       vec3 colour    = (1-primary.a)*gl_Color.rgb +
> primary.a*primary.rgb; 
>       /*
>        * Removing the "if useSecondary" here (but keeping the
>        * multiplication) causes the shader to work.
>        * The failure does not depend on the value assigned to
> useSecondary. */
>       if (useSecondary) {
>               colour *= secondary.rgb;
>       }
>   
>       gl_FragColor = vec4(colour, 1);
>   }
> 
> Since textures seem to be required to trigger the issue, I have
> attached an archive containing the test case -- glew, glut and libpng
> are required.  The test case works with the software rasterizer.

Ooh, a small test case, those are always nice.  Can you file a bug at
bugs.freedesktop.org, against the Intel/i965 DRI driver, with your test
case attached?

Thanks,
-- 
Jesse Barnes, Intel Open Source Technology Center

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