http://bugs.freedesktop.org/show_bug.cgi?id=24818
--- Comment #5 from Török Edwin <edwinto...@gmail.com> 2010-03-14 04:33:59 PST --- If I press 'o' repeatedly then the GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER modes don't show corruption, the others show the corruption. Also if I look at the depth texture image with 'i' I see corruption, regardless of comparison mode. Also if I set UseFBO to false, and set shadowtex to display the texture image first, then I get a blue rectangle, when I switch to 'm' or 'n' mode, I get corruption again, and when I switch back to 'i' its corrupt. I tried to compile mesa with --enable-debug, and use RADEON_DEBUG=all, but it crashes at radeon_common.c:970, because state->cmd is NULL (and if I make it skip when null, then no commands are dumped, since state->cmd is always NULL). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel