http://bugs.freedesktop.org/show_bug.cgi?id=24818





--- Comment #5 from Török Edwin <edwinto...@gmail.com>  2010-03-14 04:33:59 PST 
---
If I press 'o' repeatedly then the
GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER modes don't show corruption, the
others show the corruption.

Also if I look at the depth texture image with 'i' I see corruption, regardless
of comparison mode.

Also if I set UseFBO to false, and set shadowtex to display the texture image
first, then I get a blue rectangle, when I switch to 'm' or 'n' mode, I get
corruption again, and when I switch back to 'i' its corrupt.

I tried to compile mesa with --enable-debug, and use RADEON_DEBUG=all, but it
crashes at radeon_common.c:970, because state->cmd  is NULL (and if I make it
skip when null, then no commands are dumped, since state->cmd is always NULL).


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