http://bugs.freedesktop.org/show_bug.cgi?id=27338
Marek Olšák <mar...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #1 from Marek Olšák <mar...@gmail.com> 2010-03-27 06:15:17 PST --- Somehow when the texture height is at least 4x smaller than a macro-tile, the hw switches back to macro-linear. I'd say this is an undocumented hw behavior rather than a bug in stride calculation or something like that. So thanks for the patch, tested and pushed. Closing... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel