Currently the greybus-loopback thread logic spins around waiting for
send_count == iteration_max which on real hardware doesn't make a
difference to us but in simulation is excruciatingly slow, anti-social and
bad manners. Use the existing gb_loopback_async_wait_all() function to gate
continuing when the send_count == iteration_max and go to sleep until
there's something worthwhile to-do.

Signed-off-by: Bryan O'Donoghue <pure.lo...@nexus-software.ie>
---
 drivers/staging/greybus/loopback.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/drivers/staging/greybus/loopback.c 
b/drivers/staging/greybus/loopback.c
index 7882306..3184dd3 100644
--- a/drivers/staging/greybus/loopback.c
+++ b/drivers/staging/greybus/loopback.c
@@ -1008,11 +1008,22 @@ static int gb_loopback_fn(void *data)
 
                /* Optionally terminate */
                if (gb->send_count == gb->iteration_max) {
+                       mutex_unlock(&gb->mutex);
+
+                       /* Wait for synchronous and asynchronus completion */
+                       gb_loopback_async_wait_all(gb);
+
+                       /* Mark complete unless user-space has poked us */
+                       mutex_lock(&gb->mutex);
                        if (gb->iteration_count == gb->iteration_max) {
                                gb->type = 0;
                                gb->send_count = 0;
                                sysfs_notify(&gb->dev->kobj,  NULL,
                                                "iteration_count");
+                               dev_dbg(&bundle->dev, "load test complete\n");
+                       } else {
+                               dev_dbg(&bundle->dev,
+                                       "continuing on with new test set\n");
                        }
                        mutex_unlock(&gb->mutex);
                        continue;
-- 
2.7.4

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