This was intended for future use, but since the code is currently
unused (and therefore dead and unused), remove it.

It can be restored when there is a use case.

Signed-off-by: Stephen Hemminger <sthem...@microsoft.com>
---
 drivers/hv/channel.c   |  2 +-
 include/linux/hyperv.h | 36 ------------------------------------
 2 files changed, 1 insertion(+), 37 deletions(-)

diff --git a/drivers/hv/channel.c b/drivers/hv/channel.c
index deb852238b2d..01d5bdb69770 100644
--- a/drivers/hv/channel.c
+++ b/drivers/hv/channel.c
@@ -47,7 +47,7 @@ void vmbus_setevent(struct vmbus_channel *channel)
         * For channels marked as in "low latency" mode
         * bypass the monitor page mechanism.
         */
-       if (channel->offermsg.monitor_allocated && !channel->low_latency) {
+       if (channel->offermsg.monitor_allocated) {
                vmbus_send_interrupt(channel->offermsg.child_relid);
 
                /* Get the child to parent monitor page */
diff --git a/include/linux/hyperv.h b/include/linux/hyperv.h
index b8807da6ef72..09d10a4a34f4 100644
--- a/include/linux/hyperv.h
+++ b/include/linux/hyperv.h
@@ -853,32 +853,6 @@ struct vmbus_channel {
        struct rcu_head rcu;
 
        /*
-        * For performance critical channels (storage, networking
-        * etc,), Hyper-V has a mechanism to enhance the throughput
-        * at the expense of latency:
-        * When the host is to be signaled, we just set a bit in a shared page
-        * and this bit will be inspected by the hypervisor within a certain
-        * window and if the bit is set, the host will be signaled. The window
-        * of time is the monitor latency - currently around 100 usecs. This
-        * mechanism improves throughput by:
-        *
-        * A) Making the host more efficient - each time it wakes up,
-        *    potentially it will process morev number of packets. The
-        *    monitor latency allows a batch to build up.
-        * B) By deferring the hypercall to signal, we will also minimize
-        *    the interrupts.
-        *
-        * Clearly, these optimizations improve throughput at the expense of
-        * latency. Furthermore, since the channel is shared for both
-        * control and data messages, control messages currently suffer
-        * unnecessary latency adversley impacting performance and boot
-        * time. To fix this issue, permit tagging the channel as being
-        * in "low latency" mode. In this mode, we will bypass the monitor
-        * mechanism.
-        */
-       bool low_latency;
-
-       /*
         * NUMA distribution policy:
         * We support teo policies:
         * 1) Balanced: Here all performance critical channels are
@@ -926,16 +900,6 @@ static inline void set_channel_pending_send_size(struct 
vmbus_channel *c,
        c->outbound.ring_buffer->pending_send_sz = size;
 }
 
-static inline void set_low_latency_mode(struct vmbus_channel *c)
-{
-       c->low_latency = true;
-}
-
-static inline void clear_low_latency_mode(struct vmbus_channel *c)
-{
-       c->low_latency = false;
-}
-
 void vmbus_onmessage(void *context);
 
 int vmbus_request_offers(void);
-- 
2.11.0

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