Hi Jeane,

Jim was right that you can store any sort of digital object in DSpace 
(with metadata) including software programs like computer games, but to 
make a game truly useful over time requires a bit more effort... you 
probably know all about this so I apologize if this is old news, but 
most games (i.e. interactive software programs) only run in very 
specific computing environments, sometimes with specific I/O devices, 
and DSpace doesn't do anything to support that requirement now. So you 
could get the game binary from a DSpace archive, but it won't 
necessarily run.

We ran into this issue with CAD models that we're trying to archive and 
that depend on particular CAD software to open. We are investigation 
archiving the CAD software along with the model, and providing an 
emulation or virtualization environment (e.g. via VMWare or QEMU) to run 
the software and open the model. If that works, then something like that 
might make your games playable in the future.

The other strategy is to store the game (source code ideally, or binary 
if that's what you've got) along with *a lot* of information about the 
game (e.g. screen shots, descriptions of how it worked, hardware 
requirements, etc.) so that in the future people can figure out how to 
recreate its operating environment and get the right emulator for their 
computer.

Hope this helps,

MacKenzie
>
> Hello,
>
> I am new in this list...
>
> I'd like to know if is possible to use the Dspace to create a 
> computers games' repository.
>
> Thanks.
> Jeane
>


-- 
MacKenzie Smith
Associate Director for Technology
MIT Libraries


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