Since DTrace buffers the information on a per-CPU basis, there's a chance on a 
multi-sumpn system that the buffers may be consumed out of turn. Your exiting 
stuff is recorded later, but every once in a while the buffer it was written to 
is consumed first, and so it looks like the events themselves occur out of turn.

If you add a nanosecond timestamps to your actions, I'm sure you'll see that 
they fired in the correct time order.
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