Hi Felix,
You should try the following:
const GravityVector &gravityAtPos(const GlobalPosition &pos) const
{
// initialize a gravity vector with zeros
GravityVector gravity(0.0);
// modify the entry for the x (???) direction according to your needs
if (onLeftArea_( pos))
gravity[0]=100;
else // don’t use else if here so gravity[0] is always defined!
gravity[0]=-100;
return gravity;
}
Best regards
Georg
Von: Dumux [mailto:[email protected]] Im Auftrag von
Felix Feldmann
Gesendet: Montag, 7. Januar 2019 15:03
An: DuMuX User Forum
Betreff: Re: [DuMuX] gravity dependency on global postion
Hello Kilian & Timo,
Thanks for your quick reply.
1) I initially added following line to my problem:
typedef Dune::FieldVector<Scalar, dimWorld> GravityVector;
2) The gravity values are then defined inside the preTimeStep() function:
void preTimeStep()
{
if (GET_PARAM_FROM_GROUP(TypeTag, bool, Problem, EnableGravity))
{
if
(onLeftArea_(globalPos))
{ gravity_=100; }
else if
(onRightArea_(globalPos))
{
gravity_=-100; }
}
}
3) The gravity vector function is then added as suggested by Martin:
const GravityVector &gravityAtPos(const GlobalPosition &pos) const
{ return gravity_;}
4) Finally gravity_ is defined as a GravityVector:
GravityVector gravity_;
Best regards,
Felix
From: Dumux [mailto:[email protected]] On Behalf Of
Kilian Weishaupt
Sent: Monday, January 07, 2019 5:15 PM
To: [email protected]
Subject: Re: [DuMuX] gravity dependency on global postion
Hi Felix,
are you sure you correctly overloaded the gravityAtPos method in your problem?
Maybe there is a typo and your code actually still uses the base class's method
which returns a constant value.
Kilian
On 01/07/2019 11:58 AM, Timo Koch wrote:
Hi Felix,
how did you verify this? We would need some more information to see what the
issue is. You get a position inside the gravity member function so if you use
that to determine your gravity vector it should also use these different
gravity vectors...
Timo
Am 07.01.2019 um 10:12 schrieb Felix Feldmann
<[email protected]<mailto:[email protected]>>:
Dear Martin,
Thank you very much for your answer.
As suggested, I implemented the GravityVector method inside my problem file.
Although I defined different gravity values for each global position, the
resulting gravity still appears to be just one constant value.
I am using DuMux 2.12.0
Kind regards,
Felix
From: Martin Schneider [mailto:[email protected]]
Sent: Wednesday, December 19, 2018 6:49 PM
To: DuMuX User Forum
<[email protected]<mailto:[email protected]>>;
Felix Feldmann <[email protected]<mailto:[email protected]>>
Subject: Re: [DuMuX] gravity dependency on global postion
Dear Felix,
you have to implement the following function
const GravityVector &gravityAtPos(const GlobalPosition &pos) const
in your own problem file.
This overwrites the function from/dumux/porousmediumflow/problem.hh
I hope this helps.
Regards,
Martin
On 12/19/2018 03:43 PM, Felix Feldmann wrote:
Dear DuMux community,
Is there any method to define gravity
dependency<https://www.dict.cc/englisch-deutsch/dependency.html> on the global
position? Or in other words, is it possible to define a specific gravity value
for each node?
Best regards,
Felix
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M.Sc. Martin Schneider
University of Stuttgart
Institute for Modelling Hydraulic and Environmental Systems
Department of Hydromechanics and Modelling of Hydrosystems
Pfaffenwaldring 61
D-70569 Stuttgart
Tel: (+49) 0711/ 685-69159
Fax: (+49) 0711/ 685-60430
E-Mail:
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Kilian Weishaupt M.Sc.
Institut für Wasser- und Umweltsystemmodellierung (IWS)
Lehrstuhl für Hydromechanik und Hydrosystemmodellierung
Universität Stuttgart, Pfaffenwaldring 61, 70569 Stuttgart
Email:
[email protected]<mailto:[email protected]>
Telefon: 0049 711 685-60461 ** fax: 0049-711-685-60430
http://www.hydrosys.uni-stuttgart.de
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