At 10:18 PM 1/22/2003 -0500, you wrote:
Realtime graphics rendering is what a lot of games and such do, where it's calculating where stuff is and should be on the fly and displays it then and there.non-realtime graphics rendering...real-time graphics rendering... Eh, please explain what these mean to you so that I might follow your thinking a little better. Maybe few examples too? Bob F
Non realtime rendering is when the computer crunches all the numbers of the rendering and saves it in a format that can be read by a player of some sort. Varies by type, but it could do it into a Quicktime mov or fli or something along those lines.
Back in the day, before computers got tremendously powerful, most people were doing non-realtime because it took time to calculate all the stuff. These days, though, even a $400 computer can do real-time pretty well.
Scott Holder
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