On Jan 9, 2009, at 8:12 AM, D. Glenn Arthur Jr. wrote:

> Short version:  AFAICT from feedback to LJ news posts, much
> of the *J audience likes feeling like customers and dislikes
> feeling like they're the _product_, whether this is a gut
> level reaction or fear that if big companies are the customers
> then the site is no longer serving its users first ("two
> masters" and all that), or both.  While your proposal would
> not be selling individual "eyeballs" to corporate customers,
> it would still a dangerous, or at least suspicion-inducing, step
> thataways in the eyes of a significant portion of the user
> population.
>
> Or maybe I'm projecting.
>
> Somebody not suffering insomnia wanna try to make what I'm
> saying more coherent (and/or show me why I'm wrong)?

You're not projecting, and you're not wrong! It doesn't just happen  
on LJ, either. What you describe is an inherent part of social media,  
and is, in fact, one of the major reasons why third-party advertising  
on social media is completely failing to make it out of the  
"firehose" stage.

I offer my three-part tl;dr thesis, "Why Monetizing Social Media  
Through Advertising Is Doomed To Failure", beginning at http:// 
synecdochic.livejournal.com/238398.html , to frame the discussion.  
The short (for me) summary is:

* Social media properties aren't selling content to their users;  
they're selling the platform for their users to create content of  
their own;

* Creative and social people create their own social economies, in  
which creative material is distributed and creators are rewarded for  
producing that content through whatever mechanism that particular  
economy has derived (comments, links, feedback, etc);

* Social media properties seek to capitalize on the content being  
produced by "monetizing" (I hate that word) that content through  
third-party channels, such as selling advertising or sponsorships;

* Social media properties often do so *incredibly* poorly, because  
they don't actually understand the actual social economy that the  
users of their site have independently created and evolved, and thus  
their monetization efforts often conflict with that user-created  
social economy (or at the very least fail to properly support it);

* The moment that content creators realize that the site's focus has  
shifted from providing a platform for creative content to profiting  
from the content being created, those creators begin to weigh their  
interaction with that site on a transaction-based level; where before  
they only asked themselves "is this platform doing what I want it to  
do", they are now asking themselves "is this platform providing me  
sufficient benefit to justify the fact that I'm functioning as unpaid  
labor";

* If the social media property cannot provide what the social economy  
considers fair market value for that creative labor, the content  
creators will feel betrayed -- stop providing that content, and start  
campaigning against the property in question.

Basically, the minute a social media property's userbase feels that  
the focus has shifted from "selling a platform" to "capitalizing on  
the content created on that platform", in any way, it's like pulling  
the pin on a grenade and tossing it into the center of the social  
economy created on that property. And since social media relies on a  
thriving social economy (to drive adoption, activity, and active  
revenue such as subscription fees), that's almost certainly the  
(eventual) kiss of death for the property.

This is why Dreamwidth is committed to doing this without third-party  
sponsorship. We want to sell you the platform, not make money on the  
content you create with that platform. We did a *lot* of research  
before we embarked upon this journey to figure out whether or not we  
could be economically viable by relying *only* on active revenue, and  
we're pretty confident that we can.

If (God forbid) this should ever change in the future, and we *do*  
need to turn to some kind of passive revenue collection, you can damn  
well be sure that we won't do it without both significant amount of  
thought *and* a careful and considered eye to the social economy that  
Dreamwidth builds, and it almost certainly won't be through the  
traditional advertising or sponsorship model. Both Mark and I believe  
that it's not only actively detrimental to a thriving creative  
community, it's also unfair to you-the-user. I don't want some  
company profiting on *my* creative labor without giving me back  
something that I think is worth it, and that fact doesn't change just  
because I'm half-owner of the company in question.

--D


-- 
Denise Paolucci
[email protected]
Dreamwidth Studios: Open Source, open expression, open operations.  
Coming soon!

_______________________________________________
dw-discuss mailing list
[email protected]
http://lists.dwscoalition.org/cgi-bin/mailman/listinfo/dw-discuss

Reply via email to