by James Turner:
3rd version:

On 7/15/07, Alessandro Dotti Contra <[EMAIL PROTECTED]> wrote:
On Sun, Jul 15, 2007 at 09:34:01AM +0200, Christian Garbs wrote:
|
|Where did you get the bottom stack patch for 4.2?

It was attached to a mail (by James Turner) posted to this list.

ciao
alex

--
Alessandro Dotti Contra | email:      [EMAIL PROTECTED]
Bologna, Italy          | PGP Key ID: 0x9C84C3DA
http://www.hyboria.org/ | jabber:     [EMAIL PROTECTED]
                        | gtalk:      [EMAIL PROTECTED]


--- layout.c    Wed May 30 06:20:42 2007
+++ layout.c    Sat Jun 16 15:57:05 2007
@@ -28,7 +28,7 @@ unban(Client *c) {
 }
 
 static void
-tile(void) {
+_tile(const Bool right) {
        unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
        Client *c;
 
@@ -49,6 +49,8 @@ tile(void) {
                        nx = wax;
                        ny = way;
                        if(i < nmaster) {
+        if(!right)
+          nx += tw;
                                ny += i * mh;
                                nw = mw - 2 * c->border;
                                nh = mh;
@@ -57,7 +59,8 @@ tile(void) {
                                nh -= 2 * c->border;
                        }
                        else {  /* tile window */
-                               nx += mw;
+        if(right)
+                                 nx += mw;
                                nw = tw - 2 * c->border;
                                if(th > 2 * c->border) {
                                        ny += (i - nmaster) * th;
@@ -78,6 +81,80 @@ tile(void) {
        restack();
 }
 
+static void
+_bstack(const Bool portrait) {
+ unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
+ Client *c;
+
+ for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
+   n++;
+ /* window geoms */
+ mh = (n > nmaster) ? ((wah * masterw) / 1000) / nmaster : wah / (n > 0 ? n : 
1);
+ mw = waw;
+ th = (n > nmaster) ? ((wah * (1000 - masterw)) / 1000) / (portrait ? 1 : n - 
nmaster) : 0;
+ tw = (n > nmaster) ? waw / (portrait ? n - nmaster : 1) : 0;
+
+ for(i = 0, c = clients; c; c = c->next)
+   if(isvisible(c)) {
+     unban(c);
+     if(c->isfloating)
+       continue;
+     c->ismax = False;
+     nx = wax;
+     ny = way;
+     if(i < nmaster) {
+       ny += i * mh;
+       nw = mw - 2 * c->border;
+       nh = mh - 2 * c->border;
+     }
+     else if(portrait) { /* portrait bstack tiles */
+       nx += (i - nmaster) * tw;
+       ny += mh * nmaster;
+       nw = tw - 2 * c->border;
+       nh = th - 2 * c->border + 1;
+     } else { /* landscape bstack tiles */
+       ny += mh * nmaster;
+       nw = tw - 2 * c->border;
+       if(th > 2 * c->border) {
+         ny += (i - nmaster) * th;
+         nh = th - 2 * c->border;
+         if (i == n - 1)
+           nh += (n > nmaster) ? wah - mh - th * (n - nmaster) : 0;
+       }
+       else /* fallback if th <= 2 * c->border */
+         nh = wah - 2 * c->border;
+     }
+     resize(c, nx, ny, nw, nh, False);
+     i++;
+   }
+   else {
+     ban(c);
+   }
+ if(!sel || !isvisible(sel)) 
+   focus(c);
+ restack();
+}
+
+static void
+tile(void) {
+ _tile(True);
+}
+
+static void
+tileleft(void) {
+ _tile(False);
+}
+
+static void
+bstackportrait(void) {
+ _bstack(True);
+}
+
+static void
+bstacklandscape(void) {
+ _bstack(False);
+}
+
 LAYOUTS
 
 /* extern */
@@ -126,7 +203,7 @@ focusclient(const char *arg) {
 void
 incmasterw(const char *arg) {
        int i;
-       if(lt->arrange != tile)
+       if(lt->arrange == floating)
                return;
        if(!arg)
                masterw = MASTERWIDTH;
@@ -148,7 +225,7 @@ incnmaster(const char *arg) {
                nmaster = NMASTER;
        else {
                i = atoi(arg);
-               if((lt->arrange != tile) || (nmaster + i < 1)
+               if((lt->arrange == floating) || (nmaster + i < 1)
                || (wah / (nmaster + i) <= 2 * BORDERPX))
                        return;
                nmaster += i;
--- config.default.h    Wed May 30 06:20:42 2007
+++ config.default.h    Fri Jun 15 23:03:30 2007
@@ -29,6 +29,9 @@ static Rule rule[] = { \
 static Layout layout[] = { \
        /* symbol               function */ \
        { "[]=",                tile }, /* first entry is default */ \
+  { "=[]",    tileleft }, \
+  { "TTT",    bstackportrait }, \
+  { "===",    bstacklandscape }, \
        { "><>",                floating }, \
 };
 #define MASTERWIDTH            600             /* master width per thousand */

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