Yay! congrats for this patch! colors are really useful for notifications and 
popup notes,
also for progressbars, so you have one more dimension to play with. To indicate 
things in
a more visual way. The problem is see here, is the senseless of the people 
choosing bad
color combinations heheh ;) 


> echo 'Default colors ^fg(blue)I'm blue ^bg(green)^fg(#ffffff)and I'm white on 
> green' | dzen2 -p

I like this syntax, is readable, useful, powerful and simple.

Would like to see some screenshots and snippets for this :)

> As you see, you can place the ^fg(color) and ^bg(color) commands
> anywhere into the text in any combination. The set colors will be used
> until you define a new one on a per line basis (similar to terminal
> escape seqs.)
> 
> Both commands accept either symbolic color names or #rrggbb hex-values.
> 
> If you need to display '^' characters just double them '^^' in order
> to escape the special meaning.
> 
> The code is not perfect and I'll be happy to see some testing and
> possible bug reports before release.

If i have some free time i would like to write some dzens with color 
running together with mesure.

> There is one known problem in menu mode, i.e. colored text will be
> printed as is. I'll look into solving this issue in the next couple of
> days.

colored text? what do you mean?

> Bye, Rob.
> 
> P.S.: With this parsing method it is rather easily possible to support
>       icons in dzen. So this will be a priority TODO as soon as the
>       parser is stable and I found a suitable icon format.

Sorry, i was thinking about the format for images but didn't get a final
decision yet. I'll see how you allocate these colors and i can probably
get a similar idea for xicon.

Have fun!

  --pancake

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