Hi there,
> And I can say that for xinerama we will probably need to adapt it to
> support also vertical tiling. Using horitzontal it's mostly a waste of
> space on big screens.
Yes, I think you are right. Furthermore, horizontal tiling (Anselm's notation)
could be useful for some other geoms (eg "bottom").
> I would like to see something like vntile and hntile or just a toggle for
> it. What do you think about this?
It is a good idea. In the patch there are now four layouts called:
"-|=", ntilevv
"-||", ntilevh
"||=", ntilehv
"|||", ntilehh
to fit all the cases: 2 small screens, 2 big screens, 1 small and/or 1 big
screen. People can safely remove from the patch those ones they don't
need.
I hope it was what you were thinking about :).
Kind regards,
Nibble
int nmaster = NMASTER;
void
ntilevv(void) {
unsigned int i, n = counttiled(), lnx, lny, lnw, lnh, lmah, lmw, lmh, lth;
Client *c;
/* window geoms */
lmah = (n <= nmaster) ? moh : mh;
lmh = (n <= nmaster) ? lmah / (n > 0 ? n : 1) : lmah / nmaster;
lmw = (n <= nmaster) ? mow : mw;
lth = (n > nmaster) ? th / (n - nmaster) : 0;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
if(i < nmaster) { /* master */
lnx = mx;
lny = my + i * lmh;
lnw = lmw - 2 * c->bw;
lnh = lmh;
if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
lnh = lmah - lmh * i;
lnh -= 2 * c->bw;
}
else { /* tile window */
if(i == nmaster) {
lny = ty;
lnx = tx;
}
lnw = tw - 2 * c->bw;
if(i + 1 == n) /* remainder */
lnh = (ty + th) - lny;
else
lnh = lth;
lnh -= 2 * c->bw;
}
tileresize(c, lnx, lny, lnw, lnh);
if(n > nmaster && lth != th)
lny += lnh + 2 * c->bw;
}
}
void
ntilevh(void) {
unsigned int i, n = counttiled(), lnx, lny, lnw, lnh, lmah, lmw, lmh, ltw;
Client *c;
/* window geoms */
lmah = (n <= nmaster) ? moh : mh;
lmh = (n <= nmaster) ? lmah / (n > 0 ? n : 1) : lmah / nmaster;
lmw = (n <= nmaster) ? mow : mw;
ltw = (n > nmaster) ? tw / (n - nmaster) : 0;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
if(i < nmaster) { /* master */
lnx = mx;
lny = my + i * lmh;
lnw = lmw - 2 * c->bw;
lnh = lmh;
if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
lnh = lmah - lmh * i;
lnh -= 2 * c->bw;
}
else { /* tile window */
if(i == nmaster) {
lny = ty;
lnx = tx;
}
lnh = th - 2 * c->bw;
if(i + 1 == n) /* remainder */
lnw = (tx + tw) - lnx;
else
lnw = ltw;
lnw -= 2 * c->bw;
}
tileresize(c, lnx, lny, lnw, lnh);
if(n > nmaster && ltw != tw)
lnx += lnw + 2 * c->bw;
}
}
void
ntilehv(void) {
unsigned int i, n = counttiled(), lnx, lny, lnw, lnh, lmaw, lmw, lmh, lth;
Client *c;
/* window geoms */
lmh = (n <= nmaster) ? moh : mh;
lmaw = (n <= nmaster) ? mow : mw;
lmw = (n <= nmaster) ? lmaw / (n > 0 ? n : 1) : lmaw / nmaster;
lth = (n > nmaster) ? th / (n - nmaster) : 0;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
if(i < nmaster) { /* master */
lnx = mx + i * lmw;
lny = my;
lnw = lmw;
lnh = lmh - 2 * c->bw;
if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
lnw = lmaw - lmw * i;
lnw -= 2 * c->bw;
}
else { /* tile window */
if(i == nmaster) {
lny = ty;
lnx = tx;
}
lnw = tw - 2 * c->bw;
if(i + 1 == n) /* remainder */
lnh = (ty + th) - lny;
else
lnh = lth;
lnh -= 2 * c->bw;
}
tileresize(c, lnx, lny, lnw, lnh);
if(n > nmaster && lth != th)
lny += lnh + 2 * c->bw;
}
}
void
ntilehh(void) {
unsigned int i, n = counttiled(), lnx, lny, lnw, lnh, lmaw, lmw, lmh, ltw;
Client *c;
/* window geoms */
lmh = (n <= nmaster) ? moh : mh;
lmaw = (n <= nmaster) ? mow : mw;
lmw = (n <= nmaster) ? lmaw / (n > 0 ? n : 1) : lmaw / nmaster;
ltw = (n > nmaster) ? tw / (n - nmaster) : 0;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
if(i < nmaster) { /* master */
lnx = mx + i * lmw;
lny = my;
lnw = lmw;
lnh = lmh - 2 * c->bw;
if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
lnw = lmaw - lmw * i;
lnw -= 2 * c->bw;
}
else { /* tile window */
if(i == nmaster) {
lny = ty;
lnx = tx;
}
lnh = th - 2 * c->bw;
if(i + 1 == n) /* remainder */
lnw = (tx + tw) - lnx;
else
lnw = ltw;
lnw -= 2 * c->bw;
}
tileresize(c, lnx, lny, lnw, lnh);
if(n > nmaster && ltw != tw)
lnx += lnw + 2 * c->bw;
}
}
void
setnmaster(const char *arg) {
int i;
if(!arg)
nmaster = NMASTER;
else {
i = atoi(arg);
if((nmaster + i) < 1 || wh / (nmaster + i) <= 2 * BORDERPX)
return;
nmaster += i;
}
if(sel)
arrange();
}